Competitive Frontline

This page describes the changes in the competitive variant of the Frontline game mode

Some of the characteristics were optimized for fast-paced gameplay balance through restrictions because of the limited coordination and communication in random teams.

The Competitive Frontline variant however, has the raw characteristics meant for competitive battles where coordination, communication and patience are much more present:

  • Aircrafts are not limited to a specific amount of slots anymore, but instead are limited to a specific "total weight", the "weight" of an aircraft is calculated with the amount of fuel it carries, amount of ammunitions and their types and amount of rockets, bombs, or missiles loaded. This total weight limit is also applied the airfields: An airfield can only resupply and repair simultaneously all planes as long the total of their weight is under the limit. If a plane crosses the limit, they'll have to wait for the other planes to take off

  • If a team loses control of all supply bases, they do not lose tickets any faster, but instead their main spawn is disabled, though their respawn beacons that still meet the requirements stay active

  • Airfields, and thus air spawns, can be disabled by doing enough damage to the airfield, typically with heavy bombers

  • Secondary line-ups and Main line-ups are disabled, spawn points are removed and both line-ups have a maximum of 2 uses per vehicles (except bombers, still)

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