# New Awards and Rewards

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The following rewards and awards are meant to improve teamwork but aren't all specifically linked to **Frontline** and can as such be implemented independently in other game modes
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* **Killing tanks** that are close to a **friendly supply base** while allies are there gives the **Tank Rescuer** award
* **Deploying smoke** (either through smoke grenades or smoke shells) in the **vicinity of a friendly vehicle** gives the **Tank Rescuer** award if the following conditions are met:
  * The friendly vehicle has been **shot at** within the last **15 seconds**
  * The friendly vehicle's **main gun is disabled**
  * The shots they received actually **threatens them** (so, not machine guns fire on a **Maus**)
* In a plane, **hitting** a ground vehicle gives a **100 silver lions** reward for scouting if:
  * The target hasn't been scouted or hit within the last **45 seconds**
  * The hits weren't **critical**
* **Towing** a friendly vehicle away gives the **Tank Rescuer** award if:
  * The friendly vehicle has been hit within the last **10 seconds**
  * The friendly vehicle is actually pulled/pushed (at least **3 meters**?)
  * The friendly vehicle doesn't get hit nor killed for the following **15 seconds**
  * The **15 seconds** cooldown only starts after **8 seconds** to take into account the time to **move them away from hostile sight**

The **"scouting reward"** for planes is to **encourage planes without load** (either because they dropped it or because they didn't carry any in the first place) to still **do ground strikes** when they have air superiority and **stay around** instead of just going back to the airfield to load new bombs right away...
